![]() These are worm-like creatures that like to hide out on the ceiling of hallways, waiting to drop onto their prey or chase after them if they miss. Snare Fleas/Ceiling Dwellers – 80% Threat Alone and Shoveless / 10% Threat with Shovel and Teammates (Hello there) Have been runs where they stay at the ship just to be annoying. Afterwards, it is up to you whether to run or stay silent. If they are running at you then run to your left or right, as their first attack tends to be a dive towards you. These are completely blind and can only hear you, meaning they can quite literally walk next/into you and you will be fine as long as you don’t make a noise or move. These are weird dog-like beasts bigger than humans with a venus flytrap mouth. ![]() May also make it impossible to recover a body and their items once eaten.īlind Dogs – 60% Threat (Outside only/Bane of Ship Operators) Might be weak to the Boombox, no accurate testing so far. If the ground below you is shaking or making a weird noise, drop your heavy loot and run. The worm is as big as the ship, capable of launching itself out the ground when it has found a target. Generally spawn in at the beginning of the game jumping out the ground as a warning, they can spawn at any moment past 3 pm. The Worm – 100% Threat (Outside Only/Oh no) Once they are trapped in corners or stared at for too long, they become very aggressive and will attempt to kill you all. If you think they are only a threat for people alone, then you are wrong. READ: Lethal Company - Guide to Scrap Spawning Yes, they can open doors like any human could, so close them for warnings. Your only way of knowing they are coming for you are when they open doors. Once alone, you will be constantly looking all around you as they are intelligent enough to use the maze-like hallways to avoid your sight. These aren’t much of a threat with groups as they only move to attack once they know that no one is looking in the direction they want to move. You won’t know you are being chased until you turn around. ![]() These are humanoids with advanced speed and traversing, whilst also being dead quiet until seen. Whilst capable of being surprised, causing them to stop and freeze as a defence mechanism, not a reliable mechanic.īracken / Flower man – 60% Threat Co-op / 200% Threat Solo (Stare into the abyss, and the abyss stares back)ĭescribed as having red-beat skin, but is practically a shadow with white eyes inside the bunkers. They can also use vents to move around the map, and are pretty noisy doing so, but are rare cases when this does happen. Whilst their webs are easily broken by a shovel, the spider will only shrug off this attack and eat you and anyone else alive that is still beating on it. These things like to stick to the walls and near doorways, and come to eat you when you step in their webs. These are generally slow when traversing so they struggle to give chase, and you usually know when they are nearby based on the random webs that are left in hallways… Those are the only good parts. This alone is scary enough for most people and can destroy the rest of the teams morale if all the brave and fearless people are dead. ![]() Giant spiders nearly the size of a human. You can use a shovel to dissuade or potentially kill these creatures, but only do this if worth the loot and with a group.īunker Spiders – 75% Danger (Creepy Crawly Camper) Don’t leave your loot at the door on the inside of the bunker, leave it on the outside. They usually have a set zone they mark as a nest and leave all their loot in. Whilst generally neutral and curious creatures, they will get aggressive and start flying and clawing at you if you “steal” their loot or if you touch them. These little goblins will find any loot they can and claim it as their own, even the loot in your hands is not safe. That’s the previous Sigurd’s Bestiary members’ first and last mistake. Hoarding/Loot Bugs – 20% Danger (Moon Goblins)Ĭute little creatures, you almost want one as a pet. Good loot for the beginning of the game though. They will make a BEEline straight towards you and all your friends. However, if you plan on taking the nest (Two-handed) for loot then make sure you take this LAST, and that you have a teammate on the ship ready to take off as soon as you get it back on the ship. These are generally docile until provoked, but have a very small aggro range so don’t feel too scared when they come to attack you, just walk away. They will be guarding their nests on the ground, which are worth between 80-160 Credits. (Not possible?)Ĭircuit Bees – 10% Danger (Safe, but BEEcareful) Hints at being dangerous on the in-game bestiary if provoked, but haven’t been able to yet. Just flying creatures for the background that you can scan. MOST (IF NOT ALL) OF THESE CAN TRAVERSE THE HALLWAY JUMPS IN BUNKERS
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